imadot
Mar 9, 2025
- #1
I built an Agricultural site and completed it using the Construction site. Now, they are both visible & located near each other, and I can not land on the newly made Agricultural site but I can the now UN-NEEDED Construction site! Sigh... Do you have any clues on how to remove the unneeded construction site?
Factabulous
Mar 9, 2025
- #2
Yes. Be more patient.
imadot
Mar 9, 2025
- #3
Factabulous said:
Yes. Be more patient.
Be more specific. So they know and will fix it, is that what you mean?
Archvillain
Mar 9, 2025
- #4
I would also like to be able to remove structures.
FDev described colonization as feature complete, so I don't see it coming soon, but fingers crossed
Greasetrap42
Mar 9, 2025
- #5
imadot said:
Now, they are both visible & located near each other, and I can not land on the newly made Agricultural site but I can the now UN-NEEDED Construction site! Sigh... Do you have any clues on how to remove the unneeded construction site?
Have you traveled elsewhere and returned, to reload the instance? Reboot the game? The construction site should disappear.
imadot
Mar 9, 2025
- #6
I have, and it does not disappear. And I can still land on it, but the completed one I cannot. There is no setting/choice for landing at the completed Ag station. Just the construction station I made it with.
imadot
Mar 9, 2025
- #7
FYI, I just restarted the PC again and restarted ED, and the construction site for the completed Agricultural Installation is there along with the Ag Installation. And, I can not land on the Ag Installation but can on the construction site that made it... BTW, on a good note the Ag Station looks amazing!
BTW the Agricultural Installation looks like this in the contacts tab <Agricultural Installation>, so I can pick it, I just can't land on it. Weird.
Last edited:
Ian Doncaster
Mar 9, 2025
- #8
imadot said:
BTW the Agricultural Installation looks like this in the contacts tab <Agricultural Installation>, so I can pick it, I just can't land on it. Weird.
Installations don't have landing pads, so this is correct.
(The bit in the colonisation build selector which tells you that they do have landing pads, on the other hand, is very very wrong)
Helmut Grokenberger
Mar 9, 2025
- #9
FYI, the build platforms in my system haven't disappeared either. I'll be waiting for the next thursday tick to see if it helps.
Jaffz
Mar 9, 2025
- #10
I have these too, they'll probably disappear with the Thursday tick
imadot
Mar 9, 2025
- #11
Thanks for the replies all, at least I am not alone in this. I didn't know about the Installations not having landing pads, thanks for that too!
cybort
C
Mar 10, 2025
- #12
Ian Doncaster said:
Installations don't have landing pads, so this is correct.
(The bit in the colonisation build selector which tells you that they do have landing pads, on the other hand, is very very wrong)
Fake advertisement.
Starshot_Jigawatts
Mar 10, 2025
- #13
The type and number of facilities you build have lasting permanent impacts on the system you've colonized.
Of course in typical FDEV fashion this is explained NOWHERE in the UI of the game. Considering the huge time sink making anything is, my preference would be the System Architect could pay a fee to re-assign a facility. Having to destroy one...ugh.
Dillon Fallon
Mar 10, 2025
- #14
imadot said:
Be more specific. So they know and will fix it, is that what you mean?
It'll either be sorted out in the next weekly tick on Thursday morning or it's a bug and FDev will probably fix it at some point after today.
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